Sabtu, 16 Februari 2019

Unit Network

[ICO] Unit Network

Network block
Network devices are a way to decentralize multi-player games and give developers an easy way to integrate multi-player features. We will use the Ethereal blockchain and smart contract functions to create a platform that allows hardware owners (service providers) to share unused bandwidth and processor resources with developers who usually need their own servers. to make tokens. Do That players can extract chips from the platform by connecting their portfolios with their game accounts to become active customers. Thus, network blocks have a unique data mining process in two completely different ways, but it is interesting to generate tokens.
System reputation
 
The Network Unit framework will have an integrated cross platform reputation system. In this way when you become a collaborative player in one match, chances are you will match collaborative players in all the games you play in the NU infrastructure.
Decentralized Network Units Because the NU platform is decentralized, we can offer more robust solutions that are supported by automatic failures in the event of malpractice or intentional malpractice. This ensures that players move seamlessly to new providers so that their games can continue without interruption.
Technical Features
Active Gamers / Clients
Proof of Service
Problem
 
Imagine gamers can be complicated. Without the right incentive game you can quickly get bored with potentially high-profile games. Multiplayer integration will help but other levels of incentives especially related to income generation can be longer. Unfortunately this can be a very expensive feature because the developer has to fund it.
Solution 
 
Turning waste into wealth
Solutions Offered
Utilization of unused computing resources into Infrastructure is controlled by a decentralized Blockchain
Cheaper Multiplayer integration capabilities using a platform that will be available at the Unity Asset Store
Get When You Play a Game
Cross platform integrated reputation management system
Decentralized platform that makes it safer
Masternode / Service Provider
Masternodes will be asked to provide shares and run hosted applications. This host application will serve requests based on our multi player framework. Masternodes can act as a relay for masternode other hosts and take over as new hosts in the event of a failure. Masternodes will also be responsible for verifying colleagues. Clients (Gamers with connected wallets) will also verify that they really provide the resources.
Active clients are gamers who connect their wallets to their games that utilize NU’s multi-player framework. This allows them to participate in our verification process that runs in the background. This not only helps make infrastructure stronger and more reliable but active clients can get tokens to participate in this process.
 
Verification
 
Masternode Online / Online Verification Service Provider is requested from a node with a random number of verification nodes that will try small network functions by the service provider installed on that node. Mismatch or deadline generates verification knots or complaining nodes using our smart contract. This will be triggered by the Service Provider application.
Not only is reputation affected but also shares of Node (NU tokens) can also be affected. In the case of verification where the results are negative (where the results are not the same as the majority), the node will be fined from the stock and its reputation. If the result is positive (the majority of nodes verify with the same result) the node will be given a reputation and in some cases, NU tokens.
Waste Computing Resources
 
Most personal computers and computing power and the bandwidth of the server rented are not fully used. Inappropriate server packages, require you to subscribe to a package that is higher than necessary, or the average owner of the computer he controls that uses it to surf the web, write documents and games, sometimes candy sweets are certain examples of things this.
Multiplayer functions can be painful and expensive to integrate.
Writing your own network code can be complicated and time-consuming. Managing your own server can be complicated and expensive. As a game developer, we understand that the more time you have to work on the creative aspects of the game, the better.
This is not a fair fight Gamers expect a fair game and good challenges. Unfortunately, most of them don’t get it. Bearded or broken bearded mechanics damaged the entire gaming community. Gamers become motivated, stop spending content and full economic potential from missed games. Big games need infrastructure 
 
Infrastructure
 
The launch of the massive Limited game can turn the game into a failure. Network latency or down-time killing game play experience and optimizing resource efficiency make game development more expensive. Turnover loss and subsequent damage is significant. The DDOS Xmas 2014 attack on Sony is a well-known example of this.
All problems mentioned above can be resolved or corrected by the Network Unit platform.
There is a lot of processing power and bandwidth that is not used out there, the Network Unit intends to exploit them into blocked blocked infrastructure that is used for effective and reliable multiplayer games.
Multiplayer functions can be easier and cheaper to integrate.
Integrating Unity Asset developers can easily be freed from having to write complex network code and the infrastructure that drives it. This will be available at the Unity Asset Store which is a very popular third party market for Unity Engine.
Gamers can collect tokens by playing unique network units in the sense that the verification process rewards gamers who connect their wallets to their game accounts with tokens when they help verify service providers. This not only helps increase the number of active users but can encourage new players to find your way to get tokens and have fun in the process.
NETWORK UNIT
 offering innovative solutions by decentralizing multi-player games. This will create a platform that can give you tokens by providing your computing resources. Game developers can decentralize their servers which can be easily done by integrating them with the UNITS NETWORKS platform. This is based on Ethereal Blockchain capabilities and smart contract capabilities to offer a comprehensive platform for the gaming community. Their platform has many benefits from different angles and some of them are mentioned below.
NETWORK UNIT builds an efficient platform that not only utilizes current resources in a decentralized way but also provides security for game developers and gamers. The use of blockchain technology allows operators to be transparent and reliable.
Network Units are decentralized
 
Because the NU platform is decentralized, we can offer more flexible solutions that are supported by automatic failover in the event of malpractice or intentional malpractice. This ensures that players move seamlessly to new providers so that their games can continue without interruption.
Sales Tokens
The Pre-sale Network Unit is over. The cost of 1 ETH in pre-sales is set at 500 NU.
The minimum target for pre-sales is 500 ETH.
The Crowdsale of the Network starts from December 23, 2017 and will last until January 21, 2018. The Network Token level per ETH on the crowdsale is 500.
However, the crowdsale hard hat is 28,758,333 NU. The minimum ICO objective is 3333 ETH.
Details of Network Unit Presentation Events
Presale Begins: November 8, 2017, 13:00 UTC
Presale Ends: December 23, 2017 1:00 PM UTC
Cap Cap Presale: 10,000 ETH
Minimum Presale Limit: 500 ETH
Token Price: 1 ETH = 500 NU
Minimum Transaction Amount: 0.01 ETH
Distribution: Smart Contract is used to generate tokens directly after receiving ETH. Token base rates are transferred to the contributors wallet instantly. The Presale Quantity Bonus price will be released in stages after Crowdsale. Transfers are locked until Crowdsale ends
Presale Multiplier Bonus Number
0-50 ETH = 35%
50-250 ETH = 40%
250 or more = Contact Us
Participants can get certain bonuses and they are:
Bonus for the first day:  30%
Bonus for crowdsale Week 1:  15%
Bonus for crowdsale Week 2:  10  %
Bonus for crowdsale Week 3:  5  %
Roadmap
2015
● Company Registration for Bad Badger
● Release Wood Smash 3D on iOS and Android
2016
● El Mirador releases on iOS and Android with the support of VR Cardboard
● Expansion to Holographic and VR Research & Development for applications, games and entertainment
● Experiment the feasibility of .netcore for multiplayer server functionality
Q1 2017
● Researching the currently proposed Multiplayer Framework Solution
● Research Optimization Code for Dark Experiences in VR & Holo
Q2 2017
● UDP and RUDP library experiments
● Zocap Mocap development
● Implementation of Spatial Mapping for HoloZombies
Q3 2017
● Bled of State Fighting Political Release Games for iOS and Android.
● Application Unit Network Service Provider Proof of Concept Development
Q1 2018
● Early Smart Contract Development for Reputation Verification
● Network Unit Unit Demo Demo Demo Concepts
● Obtain more programmers as contractors and / or staff
Q2 2018
● Convert UDP and RUDP libraries to .netcore.
● Feasibility Study of TCP integration.
● Development of Initial Smart Contracts for Active Client Verification
Q3 2018
● Development of Initial Smart Contracts for Masternode Bets
● Initial Release of the Service Provider Application
Q4 2018
● The Unity Network Unit Assets Release with the initial Real Time Action Network functionality.
Q1 2019
● Research on Blockchain Storage and Database viability
● Release Featured Title 1
Q2 2019
● Full integration of RUDP and or reliable TCP protocol
Q3 2019
● Release Featured Title 2
Q4 2019
● Next Phase Release from the Unit Asset Network Unit with TCP and / or RUDP functions.
Q1 2020
● Release Featured Title 3
Meet the Extraordinary Team
For more information, please visit:
btc name Sriningsih22 
btc link profile https://bitcointalk.org/index.php?action=profile;u=2303929

Tidak ada komentar:

Posting Komentar